PLAYSTUDIOS

01 — Project details

PLAYSTUDIOS was looking to Americanize their games more to fit their target audience. As a person with a deep understanding of the American culture, this is exactly what I did.

02 — Creative process

According to the data I received, PLAYSTUDIOS players are usually people who like puns, colors, and simple messages they can identify with

Overall, these campaigns generated a 22% increase in in-app purchases.